World Organizations

Overview
As the Age of Wings begins, the disparate nations of Solan have once again begun to reconnect and explore the world around them. As heroes rise and legends return, six organizations have spread throughout Solan as they seek to change the future of the world for the better. Though they may clash at times, no organization is wholly opposed to another, and each has worked with the others before and will again. These are the groups that seek to shape the future of Solan to their vision. Whose call will you answer?

The Adamantine Throne
The Adamantine Throne believes that “the Strong should rule the Weak to protect them from the World, that they can survive to become the Strong, as each takes from the strength of another, building a chain of power unending, as Strength Begets Strength." Their beginnings lie in the legacy of the Dragonknights of Rakshavim, yet they now consist of a coalition of powerful mages, warriors, and leaders from around Solan. Each member is called to seek after strength in all forms, and to increase the strength of those around them. As the strong, they have a duty to lead and to protect, leaving behind a legacy of strength to empower future generations. They have no hierarchy but strength, and any member may challenge another to prove their strength if they conflict in an endeavor. The Adamantine Throne’s current recruiter in Remnant is the red dragonborn Kalvala, a charismatic speaker and consummate warrior. The only weapon as swift as his blade is his tongue, which both lashes out at his foes as it praises his allies as he challenges the Strong among Remnant to rise to the call.

The Fatebreakers
The Fatebreakers claim that destiny is a curse, and fate is too callous a master to be worth serving. Instead, they seek to seize the helm and rechart fortune’s course. Though their primary goal is the prevention of so-called “destined disasters”, a general defiance of predestination imbues all elements of the Fatebreakers. Perhaps related to the extreme conditions of Volkskad, where the organization was founded, the Fatebreakers tend to recruit from those that would normally be ill suited for their purposes, and to establish strongholds in unlikely locations. Loosely organized into Splinters dedicated to preventing specific disasters in history from occurring, the Fatebreakers often clash with local authorities over their unorthodox methods. The Fatebreakers’ current recruiter in Remnant is Ka Renard, a controversial Mul poet, revolutionary, and fey warlock. Once a slave in Akeyi, he works in Remnant to gather funds for abolitionist groups in his homeland as well as to aid former slaves in finding work and housing safe from bounty hunters and slave reclamation hunters. He stirs a fervent belief in his readers that they can throw off destiny’s chains of mundanity and rise to change the world in word and deed.

The Final Creed
The Final Creed believes that this world must end to be reborn without the sins and flaws of the old. Rather than fearing death, they believe it to be a chance for renewal, that stepping aside to make room for the next generation. Split into two layers, the Garden and the Grave, the world at large believes that the Final Creed’s beliefs are limited to individual deaths for the most part, perhaps the passing of some group or culture as well. This is due to the actions of the members of the Garden, who prepare Solan for rebirth by culling the undead, administering burial rites, and easing the passing of the dying. However, the Grave is tasked with overseeing the Last Passing: the death of Solan to allow the world to be reborn. Some among their number seek to speed its coming, while others merely wait for the signs to reveal themselves. Though founded in the desert wastes of Indoria in the first days of the Empire, the Final Creed now has Sanctuaries spread throughout the far corners of the world, with the Garden most strongly present where the undead plague the living. The Final Creed’s representative in Remnant is a paladin of Kelemvor named Eira Thandalla. An elderly loxodon from Kulinda, her humble work cleansing the unquiet dead has earned her the trust and gratitude of many of Remnant’s families as she lays the ghosts of their ancestors to rest once more. Her empathetic approach and quiet words of wisdom have aided many a grieving mother or desolate son. Now that her own ending draws near, she seeks to pass on the wisdom of death to those who will need it most, and perhaps foster heirs to carry on her legacy.

Harmony’s Hand
Harmony's Hand desires to save the world by reconciling Civilization with Nature. Seeking a sustainable balance which supports the longevity of both: Harmony between Nature and Civilization. They believe that an imbalance between these forces has caused untold devastation through famine, wars over dwindling resources, and the increasing aggression of wild beasts as they learn mortals cannot be trusted. Founded in the wake of the Daelkyr War in Arkanos, Harmony’s Hand has spread to the far corners of Solan in search of ways to balance the needs and desires of advancing civilizations and a natural world still recovering from wounds inflicted in ages past. They recruit equally among all walks of life, from clergy and masons to druids and farmers, as they believe each brings a unique perspective in what is necessary to accomplish their goal. Their representative in Remnant is an eladrin druid from Volkskad by the name of Tyra Sy’this. A quiet woman who listens more than she speaks, Tyra has been working to reconcile the rifts between Remnant’s disparate populations, both native and refugee. She spends much of her time making friends and learning their troubles and accomplishments so that she can use that knowledge to help others empathize with them. Her lithe grace and soft manner are such that most only realize she is blind after long acquaintance.

The Maldori Cabal
The Maldori Cabal mourns the lost knowledge of the past. They believe that this cycle of regression, of progress and creations lost to time once an empire falls and an age passes, must end. The world has lost so much knowledge over the ages, regressed over and over again to a state more primitive than the last. They believe they can protect the progress of societies past, present and future with three principles: Learn, Preserve, and Educate. The Maldori seek to Learn all that they can of the world, drinking knowledge as though it were water. They seek to Preserve all that they learn against the assault of time by recording it to guard against the vagaries of memory, and caching repositories of knowledge throughout the world, to be rediscovered in the event of some great apocalypse. They seek to Educate the world to improve their lives and spark new ideas and inventions from them, that they might learn themselves, sparking this cycle of progress anew. The Maldori Cabal’s representative in Remnant is Caria Noughtbough, an elderly human cleric of Selune from eastern Castia, where the origin of their order lies. Patient, relentlessly optimistic, and insatiably curious, she seeks to learn from the talents of these new heroes even as she mentors them.

The Trade Weave
The Trade Weave believes that the people of Solan have been isolated for too long; disconnected from the familiar experiences and unique wonders of foreign cultures, they have grown selfish and blind to the worth of others. While some drown in poverty and adversity, others thrive in abundance and sloth, yet each has much to offer the other. With a world connected in trade, foes such as starvation and privation would be obliterated by the swift transportation of resources to those in need, while civilization is able to expand and progress exponentially once they are not bound by the limitations of their local resources. Such is the promise of the Trade Weave, who work as hard to instill the sense of community and fellowship necessary for fair trade and the prevention of exploitation as they do to establish new trade routes and diplomatic channels. Through the port cities of Akeyi in which their philosophy first grew, they have spread to the far corners of Solan, bringing a dogma of universal community and generosity with them. Their representative in Remnant is a rodentfolk merchant named Hai Los whose generosity with the refugees from the gnolls has been tireless, and whose gift with languages seems nearly magical. A kind and soft spoken man, his passion shines in both word and deed as he strives to instill an affinity for others in these explorers of the new age.