Solan

Solan is a vibrant world that still bears the touch of the divine in its splendor. Born from roiling elemental chaos, Solan's history is one of tides of light and darkness. Great civilizations rise to build magnificent monuments and astounding artifacts before falling before one of the countless dangers of this world. The same richness of life in even the desert wastes and frozen tundra that gives rise to these glorious empires and wondrous landscapes cultivates an endless array of monsters and perils. Strange and alien beings from fey and fiend to celestial and aberration have also marked these lands, yet their influence has been embraced by the world they sought to change, joining the marvelous tapestry of Solan. This world is filled with natural wonders: from the lush jungle and sprawling marshes of Akeyi and the proud mountains and rugged canyons of Rakshavim in the West to Indoria's shifting desert dunes and verdant oases, Castia's blasted wastes and solemn forests, and the rolling hills and gleaming lakes of Arkanos in the East.

Brief Cosmology
The universe where Solan exists is arranged in what scholars call the Great Wheel, an assortment of planes suspended in the Astral Sea, forming a circle that surrounds the Outlands, its central point (note that unlike in other settings, the Outlands in Solan’s universe does not contain Sigil). However, while the Outlands may be the converging point of the Great Wheel in the Astral, there is another dimension located at its center. The Elemental Chaos exists surrounded by the Astral Sea and yet separate, the two only connected via what we know as the Material Plane, and even then, only through some specific pathways. Continued in Cosmology.

The Defining
In the beginning, there was nothing but the roiling chaos of the elemental planes. At the point where each plane met was a nexus of magic so powerful it gave sentient shape to the elements themselves. These primordial Titans, filled with overwhelming elemental energy, battled with each other constantly. In the wake of these clashes the material plane slowly emerged, accidental order created in the wake of chaos.

The allure of the newly created material plane soon grew too great for some to resist. These powerful beings—now simply called ‘Gods’—came from an origin unknown, but all shared a similar goal: take a role in shaping this new world. Some, such as Kelemvor, Midnight, and Cyric, explored the world in wonder for a time. Others, such as Tharizdun and Kord, sought the limits of their power and achievements in this new world. Continued in Ages of Solan.

World Organizations
As the Age of Wings begins, the disparate nations of Solan have once again begun to reconnect and explore the world around them. As heroes rise and legends return, six organizations have spread throughout Solan as they seek to change the future of the world for the better. Though they may clash at times, no organization is wholly opposed to another, and each has worked with the others before and will again. These are the groups that seek to shape the future of Solan to their vision. Whose call will you answer? Continued in World Organizations.

Locations
Castia Indoria
 * The Remnant Peninsula
 * Major Nations of Castia

Arkanos

The Alagon Ocean

The Blood Sea

Akeyi

Rhakshavim

Auroria

Volskad

The Travellers
While Remnant has seen Travellers from other worlds before, the influx that came ~5 years ago was unprecedented. Powerful and with magic items and spells beyond what was known in the city at the time, they earned their place as useful members of the community.

It was at this time that Sal and Alice established the Adventurers’ Guild in order to keep Remnant safe from external threats.

The Fiend Attack
Shortly after the arrival of the Travellers, the city made enemies with a very powerful fiend, who Meteor Swarmed the city before being fought off. All three meteors fell in the Lowers, causing untold disaster and devastation.

The Fire Giants War
Due to diplomatic complications in the mountains to the North of Remnant, the city became embroiled in a short-lived war with the Fire Giants that inhabited them.

The Gnoll War
As Remnant’s adventurers attracted the attention of Yeenoghu, he empowered the local gnolls and bid them to amass under nine generals. The gnolls were savage and relentless, and Remnant was faced with the hardest conflict in its history.

Over time, the efforts of the Adventurers’ Guild drove the gnolls off despite severe losses, and a select group of the most powerful adventurers in the city took it upon themselves to hunt down the remaining generals and defeat them for good, crippling Yeenoghu’s influence in the area.

Shortly before the end of the war, Yeenoghu was summoned by his priesthood and stepped bodily into the Material Plane, in order to attack Remnant directly. However, thanks to the sacrifice of many members of Torm’s clergy, Torm himself pushed Yeenoghu back into the Abyss.

It has been over 3 years since the Gnoll War has been over (for the citizens of Remnant). (As of Summer 2020)

Gorellik’s Defeat
A group of adventurers encountered the former god of the gnolls: Gorellik, in Pandemonium. Greatly weakened from Yeenoghu when the demon lord stole his place among the gnolls, Gorellik had been reduced to the status of a demigod. After failing to placate Gorellik and convince him to stop tormenting their allies, the adventurers managed to defeat him. Near death, Gorellik planeshifted as a last resort, and was sent to Limbo, where he will be trapped for the next 2-5 Solan Years (May 2021-November 2022).