Guild Hall

"Please refrain from assaulting other patrons. It's literally a crime. Thanks.

Love, The Management."

Quick Redirect
 * Castia
 *  The Remnant Peninsula

Introduction
The Guild Hall is where every adventurer in Remnant starts their long journey. It may have the interior of an average tavern, but it's character and history give it the infamy it rightfully deserves. The Guild itself is ran by Alice Goldenstein, however, the Guild Hall abides by Salvador's rules.

Notable NPCs
Adalheidis “Alice” Goldenstein, Female, (Hill) Dwarf, 103 years old Galeneth, Half-Elf, Female Salvador “Sal” Saladyn, Male, Half-Orc, 42 years old Mistvia Windwalker, Mul, Female Gimmin Tyko, Dwarf, Male Modrick Hammerjaw, Dwarf, Male Skobim Hammerjaw, Dwarf, Male First mate of The Highwind; heavy drinker and fun guy to be around, but when it comes to the ship he is always very ready to fight.
 * Blonde, stocky and with a bit of white in her hair. That may or may not have come from the Guild’s Members. Current guildmaster of the Adventurer’s Guild of Remnant. Constantly stuck doing paperwork, largely involving public relations work with non-guild members, mission reports, and accounting.
 * Typically wears glasses, her hair in a French braid, simple clothes (cotton short-sleeved button-up shirt, pants, a belt, and boots, sometimes a light jacket or a fur coat). Wears business attire for more important council meetings. Generally polite and friendly but can be direct when the situation calls for it, particularly when interviewing potential guild members.
 * Enjoys a sweet, maple whiskey called “Miner’s Dawn” from a nearby Dwarven lumber village. Sometimes you may catch her in her dark leathers, a dagger and a short sword on her hips.
 * Alice's secretary and aide. Has a desk in Alice's office and takes care of anything Alice needs her to.
 * Current bartender of the guild hall and former guild member (barbarian or fighter) and bouncer. Has a maul he keeps closeby. He has brown hair, a gruff five o’clock shadow, usually wears (red & black) plaid shirts, an apron, pants and boots. Doesn’t like anyone ‘cause he’s a grumpy gus. Hard anti-violence stance in the guild hall. Prefers to keep things short and simple. Has a wife and two children, one in her twenties and another much younger.
 * Captain of The Apex Zephyr (Guild Airship)
 * Well traveled and very protective of her ship.
 * First mate of The Apex Zephyr; very laid back. Sleeps in a hammock tied to a support beam, always smoking something new.
 * Captain of The Highwind; well traveled. Heavy drinker and a fun guy to be around Keeps his crew happy with drinks aboard at all times.

Floors

 * First Floor - The first floor of the Guild hall is a tavern, the likes of which can be found all over the city of Remnant. Several drinks are served here, many of which are the everyday drinks you could find in other taverns; a few drinks have some strange properties though, and can cause a variety of effects that appear magical in nature. A notable example of these odd drinks is the clockwhistle, a staple of the Guild Hall.
 * War Room - A room designated to the logs of adventuring. Any and all in character write ups are found here, as well as any information that guildies submit on their own accord.
 * Overflow - A smaller section of the guild hall's lobby that people usually migrate to when the main area gets too crowded.
 * Alice's Office - Alice's Office may seem unimportant at first glance, but this is where any and all guildies sign up. If you're lucky enough you can find her hidden flask stash somewhere in here.


 * Second+ Floor - The second floor of the guild hall is mainly comprised of lodging for members of the guild, many of them not having anywhere else to reside. It isn't uncommon for them to reside here throughout their whole life, although some do build or buy lodging of their own elsewhere in the city. One may wonder why a guild with 100+ active residents has only 11 rooms for lodging, the answer is simple. It's often flavored that there are more rooms or sometimes even more floors. However, the amount of actual floors you would need is unaccountable, so it is flavored to just a singular, second floor.

Rules
The rules of the guild hall, as written by Salvador himself:

1. Free food, drink, and bed are ONLY given to members of The Adventurer's Guild. Bed isn't given to those not in The Guild, and food and drink must be paid for.

2. Don't cast any spells that could harm or immobilize others, unless it's some kinda emergency that calls for it. Even so, do it in moderation. And no fire. Same goes for firearms, or weapons in general. Just... Don't hurt people. It's not that hard.

3. Don't try to start fights. The guards will be called, and you'll be carried off to the slammer.

4. If you break my gods-damned door, you'll be banned from this place 'till you, and only you pay for it.

5. NO. TELEPORTING. If y'all want to teleport, do it outside. I don't want another repeat of the incident, got it? This goes specifically to Guild Members. (editor's note, the incident refers to a guild member teleporting in with wild magic surge, creating a fireball and killing numerous commoners.)

6. Also specific to Guild Members, quit bringing corpses to the bar. Take that shit to the temple district, or the hospital.

7. Last of all, no sleeping at the bar. If you occasionally sleep in the booth that's alright, if you were too drunk to walk. If you sleep at the bar, I either move you to the booths, or the couch. Or I just straight-up kick you out. Depends on how busy the hall is. But don't make sleeping at a booth a habit. If you do, I'll kick you out.

Drink Menu
Like any bar, the Guild Hall offers drinks abundantly. However, there are some unique drinks that the guild hall offers that set it apart from other bars. These include:
 * Banshee's Lament
 * Griffin's Nest
 * Skullbuster XXX
 * Clockwhistle's Surprise
 * Glowglass
 * Dragonfire Brandy
 * Rando's Death Punch
 * Ork's Bloody Brew
 * The Hairy Wizard
 * Dragon Poison Ale
 * Wyvern Wine
 * Dry Heave
 * Blind Beholder
 * Planar Guide
 * Green Fey
 * Harpy's Scream
 * Bloody Medusa
 * The Bloody Shirley Temple (editor's note: this drink is no longer sold)
 * Giftmouth
 * The Sanskrit Scald
 * Fireball